![]() You need planks to build certain buildings. ![]() You do this through setting up a settlement of sorts that relies on production chains. Apart from the twist involving honor gathering, you have to reach the portal at the end of each map in order to proceed to another. The gameplay is reminiscent of the titles it claims to draw inspiration from. ![]() Open mode has everything unlocked and brings forth an increase in difficulty. Once the tutorial messages have been closed, there’s also no way of bringing them back. The first maps offer virtually no challenge whatsoever, which is to be expected, but when the same thing happens around the 20 th level of Normal mode, the fun factor decreases gradually. While an interactive tutorial is preferable to walls of text, Normal mode tends to drag on for a very long time, although there aren’t that many production chains to be shown. Normal acts as an extended tutorial where building and enemy types are gradually introduced. Right from the start the game offers two modes: Normal and Open. ![]() That is the premise upon which Valhalla Hills, a Settlers/Cultures type of game that forfeits pre-made levels in favor of procedurally generated ones, is built. Unfortunately, a certain band of Vikings who weren’t quite into reading or taking advice had no way to know and, now, they need a little bit of help with gaining enough honor so that Valhalla opens up her doors for them once more. He might be blind in one eye, but they still call him Allfather for a reason. Odin’s not someone whose wrath you normally want to incur. ![]()
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